Game Development
•2 min read
Web clips
Raytracing
Tracing in screen-space
Temporal Reprojection
HBAO
- Horizon-Based Indirect Lighting (HBIL)
- Pyramid HBAO — a Scalable Horizon-based Ambient Occlusion Method
Lens Distortion
Misc
- SSGI, Motion Blur, TRAA for three.js scenes realism
- Advanced Post-Processing Effects:
- SSGI (Screen Space Global Illumination)
- SSR (Screen Space Reflections)
- SSAO (Screen Space Ambient Occlusion)
- SSAO (Screen Space Ambient Occlusion)
- DDGI (Dynamic Diffuse Global Illumination)
- HBAO (Horizon-Based Ambient Occlusion)
- Real-time PBR Rendering
- threejs thread discussion on desert realism